Navigation
API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeScratchRenderTarget
| |
|
| Name |
FTransitionInfo |
| Type |
class |
| Header File |
/Engine/Source/Runtime/Landscape/Public/LandscapeEditResourcesSubsystem.h |
| Include Path |
#include "LandscapeEditResourcesSubsystem.h" |
Syntax
class FTransitionInfo
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
LandscapeEditResourcesSubsystem.h |
|
FTransitionInfo
(
FTextureResource* InResource,
ERHIAccess InStateBefore,
ERHIAccess InStateAfter
)
|
|
LandscapeEditResourcesSubsystem.h |
|
Variables
Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Resource |
FTextureResource * |
|
LandscapeEditResourcesSubsystem.h |
|
| StateAfter |
ERHIAccess |
|
LandscapeEditResourcesSubsystem.h |
|
| StateBefore |
ERHIAccess |
|
LandscapeEditResourcesSubsystem.h |
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FRHITransitionInfo ToRHITransitionInfo()
|
|
LandscapeEditResourcesSubsystem.h |
|