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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeScratchRenderTarget
| Name | FTransitionInfo |
| Type | class |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeEditResourcesSubsystem.h |
| Include Path | #include "LandscapeEditResourcesSubsystem.h" |
Syntax
class FTransitionInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| LandscapeEditResourcesSubsystem.h | |||
FTransitionInfo
(
FTextureResource* InResource, |
LandscapeEditResourcesSubsystem.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Resource | FTextureResource * | LandscapeEditResourcesSubsystem.h | ||
| StateAfter | ERHIAccess | LandscapeEditResourcesSubsystem.h | ||
| StateBefore | ERHIAccess | LandscapeEditResourcesSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRHITransitionInfo ToRHITransitionInfo() |
LandscapeEditResourcesSubsystem.h |