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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeNaniteComponent
- UPrimitiveComponent::CreateSceneProxy()
- UStaticMeshComponent::CreateSceneProxy()
- ULandscapeNaniteComponent::CreateSceneProxy()
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeNaniteComponent.h |
| Include | #include "LandscapeNaniteComponent.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeRender.cpp |
virtual FPrimitiveSceneProxy &42; CreateSceneProxy&40;&41;
Remarks
Creates a proxy to represent the primitive to the scene manager in the rendering thread. The proxy object.