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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeMeshCollisionComponent
- ULandscapeHeightfieldCollisionComponent::ComputeCollisionHash()
- ULandscapeMeshCollisionComponent::ComputeCollisionHash()
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeMeshCollisionComponent.h |
Include | #include "LandscapeMeshCollisionComponent.h" |
virtual uint32 ComputeCollisionHash&40;&41; const
Remarks
Computes a hash of all the data that will impact final collision