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Unreal Engine C++ API Reference > Runtime > Landscape > ULandscapeHeightfieldCollisionComponent
- ULandscapeHeightfieldCollisionComponent::ComputeCollisionHash()
- ULandscapeMeshCollisionComponent::ComputeCollisionHash()
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeHeightfieldCollisionComponent.h |
Include | #include "LandscapeHeightfieldCollisionComponent.h" |
Source | /Engine/Source/Runtime/Landscape/Private/LandscapeCollision.cpp |
virtual uint32 ComputeCollisionHash&40;&41; const
Remarks
Computes a hash of all the data that will impact final collision