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API > API/Runtime > API/Runtime/Landscape
| Name | ULandscapeMeshCollisionComponent_DEPRECATED |
| Type | class |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeMeshCollisionComponent.h |
| Include Path | #include "LandscapeMeshCollisionComponent.h" |
Syntax
UCLASS ()
class ULandscapeMeshCollisionComponent_DEPRECATED : public ULandscapeHeightfieldCollisionComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → ULandscapeHeightfieldCollisionComponent → ULandscapeMeshCollisionComponent_DEPRECATED
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsComponent
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CollisionXYOffsetData | FWordBulkData | The collision mesh values. | LandscapeMeshCollisionComponent.h | |
| EditorTrimeshGeometry | Chaos::FTriangleMeshImplicitObjectPtr | LandscapeMeshCollisionComponent.h | ||
| MeshGuid | FGuid | LandscapeMeshCollisionComponent.h | ||
| MeshRef | TRefCountPtr< FTriMeshGeometryRef > | Physics engine version of heightfield data. | LandscapeMeshCollisionComponent.h | |
| TrimeshGeometry | Chaos::FTriangleMeshImplicitObjectPtr | LandscapeMeshCollisionComponent.h | ||
| UsedChaosMaterials | TArray< Chaos::FMaterialHandle > | LandscapeMeshCollisionComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FTriMeshGeometryRef() |
LandscapeMeshCollisionComponent.h | ||
| LandscapeMeshCollisionComponent.h | |||
FTriMeshGeometryRef
(
FGuid& InGuid |
LandscapeMeshCollisionComponent.h |
Overridden from ULandscapeHeightfieldCollisionComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetResourceSizeEx
(
FResourceSizeEx& CumulativeResourceSize |
LandscapeMeshCollisionComponent.h |