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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeHeightfieldCollisionCo-
| Name | FWriteRuntimeDataParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeHeightfieldCollisionComponent.h |
| Include Path | #include "LandscapeHeightfieldCollisionComponent.h" |
Syntax
struct FWriteRuntimeDataParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bProcessRenderIndices | bool | LandscapeHeightfieldCollisionComponent.h | ||
| bProcessVisibilityLayer | bool | LandscapeHeightfieldCollisionComponent.h | ||
| bUseDefaultMaterialOnly | bool | LandscapeHeightfieldCollisionComponent.h | ||
| ComponentLayerInfos | TArrayView< const TObjectPtr< ULandscapeLayerInfoObject > > | LandscapeHeightfieldCollisionComponent.h | ||
| DominantLayers | TArrayView< const uint8 > | LandscapeHeightfieldCollisionComponent.h | ||
| Heights | TArrayView< const uint16 > | LandscapeHeightfieldCollisionComponent.h | ||
| PhysicalMaterialRenderObjects | TArrayView< const TObjectPtr< UPhysicalMaterial > > | LandscapeHeightfieldCollisionComponent.h | ||
| RenderPhysicalMaterialIds | TArrayView< const uint8 > | LandscapeHeightfieldCollisionComponent.h | ||
| SimpleDominantLayers | TArrayView< const uint8 > | LandscapeHeightfieldCollisionComponent.h | ||
| SimpleHeights | TArrayView< const uint16 > | LandscapeHeightfieldCollisionComponent.h | ||
| SimpleRenderPhysicalMaterialIds | TArrayView< const uint8 > | LandscapeHeightfieldCollisionComponent.h | ||
| VisibilityLayerIndex | int32 | LandscapeHeightfieldCollisionComponent.h |