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API > API/Runtime > API/Runtime/Landscape
| Name | ULandscapeLayerInfoObject |
| Type | class |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeLayerInfoObject.h |
| Include Path | #include "LandscapeLayerInfoObject.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class ULandscapeLayerInfoObject : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → ULandscapeLayerInfoObject
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULandscapeLayerInfoObject
(
const FObjectInitializer& ObjectInitializer |
LandscapeLayerInfoObject.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bNoWeightBlend | uint32 | LandscapeLayerInfoObject.h |
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| Hardness | float | LandscapeLayerInfoObject.h |
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| IsReferencedFromLoadedData | bool | LandscapeLayerInfoObject.h |
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| LayerName | FName | LandscapeLayerInfoObject.h |
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| LayerUsageDebugColor | FLinearColor | LandscapeLayerInfoObject.h |
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| MinimumCollisionRelevanceWeight | float | LandscapeLayerInfoObject.h |
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| PhysMaterial | TObjectPtr< UPhysicalMaterial > | LandscapeLayerInfoObject.h |
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| SplineFalloffModulationBias | float | LandscapeLayerInfoObject.h |
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| SplineFalloffModulationColorMask | ESplineModulationColorMask | LandscapeLayerInfoObject.h |
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| SplineFalloffModulationScale | float | LandscapeLayerInfoObject.h |
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| SplineFalloffModulationTexture | TObjectPtr< UTexture2D > | LandscapeLayerInfoObject.h |
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| SplineFalloffModulationTiling | float | LandscapeLayerInfoObject.h |
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Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLinearColor GenerateLayerUsageDebugColor() |
LandscapeLayerInfoObject.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
LandscapeLayerInfoObject.h | ||
virtual void PostEditUndo() |
LandscapeLayerInfoObject.h | ||
virtual void PostLoad() |
LandscapeLayerInfoObject.h |