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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeHLODBuilder
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Public/LandscapeHLODBuilder.h |
| Include | #include "LandscapeHLODBuilder.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeHLODBuilder.cpp |
virtual TArray< UActorComponent * > Build
(
const FHLODBuildContext & InHLODBuildContext,
const TArray< UActorComponent * > & InSourceComponents
) const
Remarks
Components created with this method need to be properly outered & assigned to your target actor.