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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeEditLayerBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FExecuteParams
(
const ULandscapeEditLayerBase* InEditLayer, |
LandscapeEditLayer.h | ||
FExecuteParams
(
const FLandscapeLayer* InLayer, |
LandscapeEditLayer.h |
FExecuteParams(const ULandscapeEditLayerBase , ALandscape )
| Name | FExecuteParams |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeEditLayer.h |
| Include Path | #include "LandscapeEditLayer.h" |
FExecuteParams
(
const ULandscapeEditLayerBase * InEditLayer,
ALandscape * InLandscape
)
FExecuteParams(const FLandscapeLayer , ALandscape )
| Name | FExecuteParams |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeEditLayer.h |
| Include Path | #include "LandscapeEditLayer.h" |
FExecuteParams
(
const FLandscapeLayer * InLayer,
ALandscape * InLandscape
)