Navigation
API > API/Runtime > API/Runtime/Landscape
Inheritance Hierarchy
- UObject
- ULandscapeEditLayerBase
- ULandscapeEditLayerPersistent
- ULandscapeEditLayer
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeEditLayer.h |
| Include | #include "LandscapeEditLayer.h" |
Syntax
UCLASS (MinimalAPI)
class ULandscapeEditLayer : public ULandscapeEditLayerPersistent
Remarks
This is the standard type of edit layer. It can be manually authored (sculpted, painted, etc.) in the landscape editor
Overridden from ULandscapeEditLayerBase
| Type | Name | Description | |
|---|---|---|---|
| FString | |||
| bool | |||
| bool | |||
| bool | |||
| bool | SupportsTargetType
(
ELandscapeToolTargetType InType |
Begin ULandscapeEditLayerBase implementation. |