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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeEditLayer
- ULandscapeEditLayerBase::SupportsEditingTools()
- ULandscapeEditLayer::SupportsEditingTools()
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeEditLayer.h |
| Include | #include "LandscapeEditLayer.h" |
virtual bool SupportsEditingTools() const
true if the edit layer can be manually edited via the landscape editing tools :