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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeComponent > API/Runtime/Landscape/ULandscapeComponent/UpdateMaterialInstances
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
| Include | #include "LandscapeComponent.h" |
void UpdateMaterialInstances
(
FMaterialUpdateContext & InOutMaterialContext,
TArray< class FComponentRecreateRenderStateContext > & InOutRecreateRenderStateContext
)