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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeComponent
- USceneComponent::PropagateLightingScenarioChange()
- ULandscapeComponent::PropagateLightingScenarioChange()
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
| Include | #include "LandscapeComponent.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/Landscape.cpp |
virtual void PropagateLightingScenarioChange&40;&41;
Remarks
Updates any visuals after the lighting has changed