Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USceneComponent
- USceneComponent::PropagateLightingScenarioChange()
- UReflectionCaptureComponent::PropagateLightingScenarioChange()
- UModelComponent::PropagateLightingScenarioChange()
- UHierarchicalInstancedStaticMeshComponent::PropagateLightingScenarioChange()
- ULightComponent::PropagateLightingScenarioChange()
- UInstancedStaticMeshComponent::PropagateLightingScenarioChange()
- UHierarchicalInstancedStaticMeshComponent::PropagateLightingScenarioChange()
- UStaticMeshComponent::PropagateLightingScenarioChange()
- UHierarchicalInstancedStaticMeshComponent::PropagateLightingScenarioChange()
- UInstancedStaticMeshComponent::PropagateLightingScenarioChange()
- UHierarchicalInstancedStaticMeshComponent::PropagateLightingScenarioChange()
- ULandscapeComponent::PropagateLightingScenarioChange()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
| Include | #include "Components/SceneComponent.h" |
virtual void PropagateLightingScenarioChange&40;&41;
Remarks
Updates any visuals after the lighting has changed