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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeComponent
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
| Include | #include "LandscapeComponent.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEdit.cpp |
bool GetRenderPhysicalMaterials
(
TArray< UPhysicalMaterial * > & OutPhysicalMaterials
) const
Remarks
Get the physical materials that are configured by the landscape component graphical material. Returns false if there are no non-null physical materials. (We probably don't want to use if no physical material connections are bound.)