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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Get the Landscape Actor's editing layer data | LandscapeComponent.h | ||
const FLandscapeLayerComponentData * GetEditingLayer () |
LandscapeComponent.h |
GetEditingLayer()
Description
Get the Landscape Actor's editing layer data
| Name | GetEditingLayer |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
| Include Path | #include "LandscapeComponent.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/Landscape.cpp |
FLandscapeLayerComponentData * GetEditingLayer()
GetEditingLayer()
| Name | GetEditingLayer |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
| Include Path | #include "LandscapeComponent.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/Landscape.cpp |
const FLandscapeLayerComponentData * GetEditingLayer() const