Navigation
API > API/Runtime > API/Runtime/Landscape
Name
FLandscapeLayerComponentData
Type
struct
Header File
/Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h
Include Path
#include "LandscapeComponent.h"
Syntax
USTRUCT (NotBlueprintable)
struct FLandscapeLayerComponentData
Copy full snippet
Constructors
Name
Remarks
Include Path
Unreal Specifiers
LandscapeComponent.h
LandscapeComponent.h
Variables
Public
Name
Type
Remarks
Include Path
Unreal Specifiers
DebugName
FName
Edit layers are referenced by Guid, this name is just there to provide some insights as to what edit layer name this layer data corresponded to in case of a missing edit layer guid.
LandscapeComponent.h
HeightmapData
FHeightmapData
LandscapeComponent.h
WeightmapData
FWeightmapData
LandscapeComponent.h
Functions
Public