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API > API/Runtime > API/Runtime/Landscape
| Name | FLandscapeLayerComponentData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
| Include Path | #include "LandscapeComponent.h" |
Syntax
USTRUCT (NotBlueprintable)
struct FLandscapeLayerComponentData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| LandscapeComponent.h | |||
FLandscapeLayerComponentData
(
const FName& InDebugName |
LandscapeComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DebugName | FName | Edit layers are referenced by Guid, this name is just there to provide some insights as to what edit layer name this layer data corresponded to in case of a missing edit layer guid. | LandscapeComponent.h | |
| HeightmapData | FHeightmapData | LandscapeComponent.h | ||
| WeightmapData | FWeightmapData | LandscapeComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsInitialized() |
LandscapeComponent.h |