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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/Materials
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMaterialExpression
- UMaterialExpressionLandscapeLayerSwitch
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/Materials/MaterialExpressionLandscapeLayerSwitch.h |
| Include | #include "Materials/MaterialExpressionLandscapeLayerSwitch.h" |
Syntax
class UMaterialExpressionLandscapeLayerSwitch : public UMaterialExpression
Variables
| Type | Name | Description | |
|---|---|---|---|
| FExpressionInput | LayerNotUsed | ||
| FExpressionInput | LayerUsed | ||
| FName | ParameterName | ||
| uint32: 1 | PreviewUsed |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UMaterialExpressionLandscapeLayerSwitch
(
const FObjectInitializer& ObjectInitializer |
Overridden from UMaterialExpression
| Type | Name | Description | |
|---|---|---|---|
| bool | Returns true if GetReferencedTexture() can ever return a valid pointer. | ||
| bool | Can this node be renamed? | ||
| int32 | Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression | |
| void | GetCaption
(
TArray< FString >& OutCaptions |
Returns the text to display on the material expression (in the material editor). | |
| FString | Returns the current 'name' of the node (typically a parameter name). | ||
| uint32 | GetInputType
(
int32 InputIndex |
||
| void | GetLandscapeLayerNames
(
TArray< FName >& OutLayers |
Gets the landscape layer names | |
| uint32 | GetOutputType
(
int32 InputIndex |
||
| UObject * | Callback to get any texture reference this expression emits. | ||
| bool | IsResultMaterialAttributes
(
int32 OutputIndex |
Marks certain expression types as outputting material attributes. | |
| bool | MatchesSearchQuery
(
const TCHAR* SearchQuery |
MatchesSearchQuery: Check this expression to see if it matches the search query | |
| void | SetEditableName
(
const FString& NewName |
Sets the current 'name' of the node (typically a parameter name) Only valid to call on a node that previously returned CanRenameNode() = true. |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object, and immediately after any undo/redo. | |
| void | Serialize
(
FStructuredArchive::FRecord Record |
Handles reading, writing, and reference collecting using FArchive. |