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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/Materials > API/Runtime/Landscape/Materials/UMaterialExpressionLandscapeLaye-_3
- UMaterialExpression::SetEditableName()
- UMaterialExpressionLandscapeLayerSwitch::SetEditableName()
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/Materials/MaterialExpressionLandscapeLayerSwitch.h |
| Include | #include "Materials/MaterialExpressionLandscapeLayerSwitch.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/Materials/MaterialExpressionLandscapeLayerSwitch.cpp |
virtual void SetEditableName
&40;
const FString & NewName
&41;
Remarks
Sets the current 'name' of the node (typically a parameter name) Only valid to call on a node that previously returned CanRenameNode() = true.