Navigation
Unreal Engine C++ API Reference > Runtime > Landscape > Materials
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMaterialExpression
- UMaterialExpressionLandscapeLayerBlend
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Classes/Materials/MaterialExpressionLandscapeLayerBlend.h |
Include | #include "Materials/MaterialExpressionLandscapeLayerBlend.h" |
Syntax
class UMaterialExpressionLandscapeLayerBlend : public UMaterialExpression
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
TArray< FLayerBlendInput > | Layers |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
UMaterialExpressionLandscapeLayerBlend
(
const FObjectInitializer& ObjectInitializer |
Overridden from UMaterialExpression
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
bool | Returns true if GetReferencedTexture() can ever return a valid pointer. | |
![]() ![]() |
int32 | Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression |
![]() ![]() ![]() |
void | GetCaption
(
TArray< FString >& OutCaptions |
Returns the text to display on the material expression (in the material editor). |
![]() ![]() |
FExpressionInput * | GetInput
(
int32 InputIndex |
|
![]() ![]() ![]() |
FName | GetInputName
(
int32 InputIndex |
|
![]() ![]() |
TArrayView< FExpressionInput * > | Get the expression inputs supported by this expression (Note: property inputs NOT included). | |
![]() ![]() |
uint32 | GetInputType
(
int32 InputIndex |
|
![]() ![]() ![]() |
void | GetLandscapeLayerNames
(
TArray< FName >& OutLayers |
Gets the landscape layer names |
![]() ![]() |
uint32 | GetOutputType
(
int32 InputIndex |
|
![]() ![]() ![]() |
UObject * | Callback to get any texture reference this expression emits. | |
![]() ![]() |
bool | IsResultMaterialAttributes
(
int32 OutputIndex |
Marks certain expression types as outputting material attributes. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
![]() ![]() |
void | Serialize
(
FStructuredArchive::FRecord Record |
Handles reading, writing, and reference collecting using FArchive. |