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API > API/Runtime > API/Runtime/Landscape
| Name | FWeightmapData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
| Include Path | #include "LandscapeComponent.h" |
Syntax
USTRUCT (NotBlueprintable)
struct FWeightmapData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LayerAllocations | TArray< FWeightmapLayerAllocationInfo > | LandscapeComponent.h | ||
| Textures | TArray< TObjectPtr< UTexture2D > > | LandscapeComponent.h | ||
| TextureUsages | TArray< TObjectPtr< ULandscapeWeightmapUsage > > | LandscapeComponent.h |
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