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API > API/Runtime > API/Runtime/Landscape
| Name | ULandscapeWeightmapUsage |
| Type | class |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeWeightmapUsage.h |
| Include Path | #include "LandscapeWeightmapUsage.h" |
Syntax
UCLASS (MinimalAPI, NotBlueprintable)
class ULandscapeWeightmapUsage : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → ULandscapeWeightmapUsage
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULandscapeWeightmapUsage
(
const FObjectInitializer& ObjectInitializer |
LandscapeWeightmapUsage.h |
Enums
Public
| Name | Remarks |
|---|---|
| ULandscapeWeightmapUsage |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ChannelUsage | TObjectPtr< ULandscapeComponent > | LandscapeWeightmapUsage.h | ||
| LayerGuid | FGuid | LandscapeWeightmapUsage.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ClearUsage () |
LandscapeWeightmapUsage.h | ||
void ClearUsage
(
ULandscapeComponent* Component |
LandscapeWeightmapUsage.h | ||
int32 FreeChannelCount() |
LandscapeWeightmapUsage.h | ||
TArray< ULandscapeComponent *, TInlineAllocator< 4 > > GetUniqueValidComponents() |
LandscapeWeightmapUsage.h | ||
bool IsEmpty() |
LandscapeWeightmapUsage.h |