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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/FScratchRenderTargetParams
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
LandscapeEditResourcesSubsystem.h |
|
FScratchRenderTargetParams
(
const FString& InDebugName,
bool bInExactDimensions,
bool bInUseUAV,
bool bInTargetArraySlicesIndependently,
const FIntPoint& InResolution,
int32 InNumSlices,
ETextureRenderTargetFormat InFormat,
const FLinearColor& InClearColor,
ERHIAccess InInitialState
)
|
|
LandscapeEditResourcesSubsystem.h |
|
FScratchRenderTargetParams()
| |
|
| Name |
FScratchRenderTargetParams |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Landscape/Public/LandscapeEditResourcesSubsystem.h |
| Include Path |
#include "LandscapeEditResourcesSubsystem.h" |
FScratchRenderTargetParams()
FScratchRenderTargetParams(const FString &, bool, bool, bool, const FIntPoint &, int32, ETextureRenderTargetFormat, const FLinearColor &, ERHIAccess)
| |
|
| Name |
FScratchRenderTargetParams |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Landscape/Public/LandscapeEditResourcesSubsystem.h |
| Include Path |
#include "LandscapeEditResourcesSubsystem.h" |
FScratchRenderTargetParams
(
const FString & InDebugName,
bool bInExactDimensions,
bool bInUseUAV,
bool bInTargetArraySlicesIndependently,
const FIntPoint & InResolution,
int32 InNumSlices,
ETextureRenderTargetFormat InFormat,
const FLinearColor & InClearColor,
ERHIAccess InInitialState
)