| bExactDimensions |
bool |
Use this to make sure the returned render target has the exact dimension as was requested (if false, a larger RT might be recycled) |
LandscapeEditResourcesSubsystem.h |
|
| bTargetArraySlicesIndependently |
bool |
Requires the render target to have the ETextureCreateFlags::TargetArraySlicesIndependently flag |
LandscapeEditResourcesSubsystem.h |
|
| bUseUAV |
bool |
Requires the render target to have the ETextureCreateFlags::UAV flag |
LandscapeEditResourcesSubsystem.h |
|
| ClearColor |
FLinearColor |
Default clear color of the requested render target |
LandscapeEditResourcesSubsystem.h |
|
| DebugName |
FString |
Allows to specify a friendly name for this render target (for the duration that the scratch render target is in use : a new name will be used the next time it's recycled) |
LandscapeEditResourcesSubsystem.h |
|
| Format |
ETextureRenderTargetFormat |
Format of the requested render target |
LandscapeEditResourcesSubsystem.h |
|
| InitialState |
ERHIAccess |
(optional) State the render target should be in when it's being requested |
LandscapeEditResourcesSubsystem.h |
|
| NumSlices |
int32 |
Number of slices requested for this render target. |
LandscapeEditResourcesSubsystem.h |
|
| Resolution |
FIntPoint |
Requested (minimal) resolution for this render target |
LandscapeEditResourcesSubsystem.h |
|