Navigation
API > API/Runtime > API/Runtime/Landscape
States required to perform edge patching
| Name | FNeighborSnapshots |
| Type | struct |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeEdgeFixup.h |
| Include Path | #include "LandscapeEdgeFixup.h" |
Syntax
struct FNeighborSnapshots
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EdgesWithAnyModifiedNeighbor | EEdgeFlags | LandscapeEdgeFixup.h | ||
| ExistingNeighbors | ENeighborFlags | LandscapeEdgeFixup.h | ||
| GPUEdgeHashes | TStaticArray< uint32, 8 > | LandscapeEdgeFixup.h | ||
| LocalSnapshot | FHeightmapTextureEdgeSnapshot * | LandscapeEdgeFixup.h | ||
| NeighborSnapshots | FHeightmapTextureEdgeSnapshot * | LandscapeEdgeFixup.h |