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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/FMergeRenderStep
Describes what kind of operation this render step executes. Despite some of the names in there, those steps all run on the game thread but the _RenderThread ones will defer operations to the render thread.
| Name | EType |
| Type | enum |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeEditLayerMergeRenderContext.h |
| Include Path | #include "LandscapeEditLayerMergeRenderContext.h" |
Syntax
enum EType
{
Invalid,
BeginRenderCommandRecorder,
EndRenderCommandRecorder,
BeginRenderLayerGroup,
EndRenderLayerGroup,
RenderLayer,
BlendLayer,
SignalBatchMergeGroupDone,
}
Values
| Name | Remarks |
|---|---|
| Invalid | |
| BeginRenderCommandRecorder | |
| EndRenderCommandRecorder | |
| BeginRenderLayerGroup | |
| EndRenderLayerGroup | |
| RenderLayer | |
| BlendLayer | |
| SignalBatchMergeGroupDone |