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Defines an individual render step of the batch merge
| Name | FMergeRenderStep |
| Type | struct |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeEditLayerMergeRenderContext.h |
| Include Path | #include "LandscapeEditLayerMergeRenderContext.h" |
Syntax
struct FMergeRenderStep
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMergeRenderStep
(
EType InType |
LandscapeEditLayerMergeRenderContext.h | ||
FMergeRenderStep
(
EType InType, |
LandscapeEditLayerMergeRenderContext.h | ||
FMergeRenderStep
(
EType InType, |
LandscapeEditLayerMergeRenderContext.h | ||
FMergeRenderStep
(
EType InType, |
LandscapeEditLayerMergeRenderContext.h |
Enums
Public
| Name | Remarks |
|---|---|
| EType | Describes what kind of operation this render step executes. |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ComponentsToRender | TArray< ULandscapeComponent * > | List of components involved in this step | LandscapeEditLayerMergeRenderContext.h | |
| RendererState | FEditLayerRendererState | Renderer state to be used this step. | LandscapeEditLayerMergeRenderContext.h | |
| RenderFlags | ERenderFlags | The render flags corresponding to this state | LandscapeEditLayerMergeRenderContext.h | |
| RenderGroupBitIndices | TBitArray | LandscapeEditLayerMergeRenderContext.h | ||
| TargetLayerGroupBitIndices | TBitArray | List of target layers being involved in this step. | LandscapeEditLayerMergeRenderContext.h | |
| Type | EType | Type of operation for this step | LandscapeEditLayerMergeRenderContext.h |