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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/FLandscapeVertexFactoryPixelShad-
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Public/LandscapeRender.h |
| Include | #include "LandscapeRender.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeRender.cpp |
void GetElementShaderBindings
(
const class FSceneInterface * Scene,
const FSceneView * InView,
const class FMeshMaterialShader * Shader,
const EVertexInputStreamType InputStreamType,
ERHIFeatureLevel::Type FeatureLevel,
const FVertexFactory * VertexFactory,
const FMeshBatchElement & BatchElement,
class FMeshDrawSingleShaderBindings & ShaderBindings,
FVertexInputStreamArray & VertexStreams
) const