Navigation
API > API/Runtime > API/Runtime/Landscape
| Name | FLandscapeStaticLightingGlobalVolumeMapping |
| Type | class |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeLight.h |
| Include Path | #include "LandscapeLight.h" |
Syntax
class FLandscapeStaticLightingGlobalVolumeMapping : public FLandscapeStaticLightingTextureMapping
Inheritance Hierarchy
- FRefCountedObject → FStaticLightingMapping → FStaticLightingTextureMapping → FLandscapeStaticLightingTextureMapping → FLandscapeStaticLightingGlobalVolumeMapping
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLandscapeStaticLightingGlobalVolumeMapping
(
ULandscapeComponent* InPrimitive, |
LandscapeLight.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool DebugThisMapping() |
LandscapeLight.h | ||
virtual bool IsValidMapping() |
Whether or not this mapping should be processed or imported | LandscapeLight.h |
Overridden from FLandscapeStaticLightingTextureMapping
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Apply
(
FQuantizedLightmapData* QuantizedData, |
LandscapeLight.h | ||
virtual void ExportMapping
(
FLightmassExporter* Exporter |
Export static lighting mapping instance data to an exporter | LandscapeLight.h | |
virtual FString GetDescription() |
LandscapeLight.h |