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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/FLandscapeFixedGridUniformShader-
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Public/LandscapeRender.h |
| Include | #include "LandscapeRender.h" |
static FUniformBufferRHIRef CreateUniformBuffer
&40;
const FLandscapeFixedGridUniformShaderParameters & InContents,
EUniformBufferUsage InUsage
&41;