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API > API/Runtime > API/Runtime/Landscape
| Name | FLandscapeComponentDataInterfaceBase |
| Type | struct |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeDataAccess.h |
| Include Path | #include "LandscapeDataAccess.h" |
Syntax
struct FLandscapeComponentDataInterfaceBase
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| LandscapeDataAccess.h | |||
FLandscapeComponentDataInterfaceBase
(
ULandscapeComponent* InComponent, |
LandscapeDataAccess.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| HeightmapComponentOffsetX | int32 | LandscapeDataAccess.h | ||
| HeightmapComponentOffsetY | int32 | LandscapeDataAccess.h | ||
| HeightmapStride | int32 | Offset of this component's data into heightmap texture | LandscapeDataAccess.h | |
| HeightmapSubsectionOffset | int32 | LandscapeDataAccess.h | ||
| MipLevel | const int32 | LandscapeDataAccess.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ComponentXYToSubsectionXY
(
int32 CompX, |
LandscapeDataAccess.h | ||
int32 GetComponentSizeVerts() |
LandscapeDataAccess.h | ||
| LandscapeDataAccess.h | |||
| LandscapeDataAccess.h | |||
| LandscapeDataAccess.h | |||
| LandscapeDataAccess.h | |||
| LandscapeDataAccess.h | |||
float GetScaleFactor() |
LandscapeDataAccess.h | ||
void QuadIndexToXY
(
int32 QuadIndex, |
Accessors. | LandscapeDataAccess.h | |
int32 TexelXYToIndex
(
int32 TexelX, |
LandscapeDataAccess.h | ||
int32 VertexIndexToTexel
(
int32 VertexIndex |
LandscapeDataAccess.h | ||
void VertexIndexToXY
(
int32 VertexIndex, |
Accessors. | LandscapeDataAccess.h | |
int32 VertexXYToIndex
(
int32 VertX, |
LandscapeDataAccess.h | ||
void VertexXYToTexelXY
(
int32 VertX, |
LandscapeDataAccess.h |