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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/FLandscapeComponentDataInterface-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| LandscapeDataAccess.h | |||
FLandscapeComponentDataInterfaceBase
(
ULandscapeComponent* InComponent, |
LandscapeDataAccess.h |
FLandscapeComponentDataInterfaceBase()
| Name | FLandscapeComponentDataInterfaceBase |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeDataAccess.h |
| Include Path | #include "LandscapeDataAccess.h" |
FLandscapeComponentDataInterfaceBase()
FLandscapeComponentDataInterfaceBase(ULandscapeComponent *, int32, bool)
| Name | FLandscapeComponentDataInterfaceBase |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeDataAccess.h |
| Include Path | #include "LandscapeDataAccess.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeDataAccess.cpp |
FLandscapeComponentDataInterfaceBase
(
ULandscapeComponent * InComponent,
int32 InMipLevel,
bool InWorkOnEditingLayer
)