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API > API/Runtime > API/Runtime/Landscape
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Public/LandscapeEditLayerRenderer.h |
| Include | #include "LandscapeEditLayerRenderer.h" |
Syntax
class FEditLayerRenderItem
Remarks
Each edit layer render item represents the capabilities of what a given edit layer can render in terms of landscape data : a renderer can provide one or many render items, which contain the "locality" (what area do I affect?) as well as the "capability" (what target tool type do I affect? what weightmap(s)?) information related to what this layer item can do. See ILandscapeEditLayerRenderer::GetRenderItems
Constructors
| Type | Name | Description | |
|---|---|---|---|
FEditLayerRenderItem
(
const FEditLayerTargetTypeState& InTargetTypeState, |
Functions
| Type | Name | Description | |
|---|---|---|---|
| const FInputWorldArea & | |||
| bool | |||
| const FOutputWorldArea & | |||
| const FEditLayerTargetTypeState & | |||
| void | SetInputWorldArea
(
const FInputWorldArea& InInputWorldArea |
||
| void | SetOutputWorldArea
(
const FOutputWorldArea& InOutputWorldArea |