Navigation
API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/FCachedLandscapeFoliage
| Name | FGrassComp |
| Type | struct |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeProxy.h |
| Include Path | #include "LandscapeProxy.h" |
Syntax
struct FGrassComp
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGrassComp() |
LandscapeProxy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ExcludedBoxes | TArray< FBox > | LandscapeProxy.h | ||
| ExclusionChangeTag | uint32 | LandscapeProxy.h | ||
| Foliage | TWeakObjectPtr< UHierarchicalInstancedStaticMeshComponent > | LandscapeProxy.h | ||
| Key | FGrassCompKey | LandscapeProxy.h | ||
| LastUsedFrameNumber | uint32 | LandscapeProxy.h | ||
| LastUsedTime | double | LandscapeProxy.h | ||
| Pending | bool | LandscapeProxy.h | ||
| PendingRemovalRebuild | bool | LandscapeProxy.h | ||
| PreviousFoliage | TWeakObjectPtr< UHierarchicalInstancedStaticMeshComponent > | LandscapeProxy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Touch() |
LandscapeProxy.h |