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Copy of Component level data required to generate Nanite asynchronously.
| Name | FAsyncComponentData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeNaniteComponent.h |
| Include Path | #include "LandscapeNaniteComponent.h" |
Syntax
struct FAsyncComponentData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ComponentDataInterface | TSharedPtr< FLandscapeComponentDataInterfaceBase > | LandscapeNaniteComponent.h | ||
| HeightAndNormalData | TArray< FColor > | LandscapeNaniteComponent.h | ||
| Stride | int32 | LandscapeNaniteComponent.h | ||
| Visibility | TArray< uint8 > | LandscapeNaniteComponent.h |