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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ALandscapeProxy
Syntax
UPROPERTY (EditAnywhere, AdvancedDisplay, BlueprintReadOnly, Category=VirtualTexture,
Meta=(DisplayName="High Quality PerPixel Height", EditCondition="bVirtualTextureRenderWithQuad", LandscapeOverridable))
bool bVirtualTextureRenderWithQuadHQ
Remarks
Use highest quality heightmap interpolation when using a single quad to render this landscape to runtime virtual texture pages. This also requires the project setting: r.VT.RVT.HighQualityPerPixelHeight.