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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ALandscapeProxy
Syntax
UPROPERTY (EditAnywhere, AdvancedDisplay, BlueprintReadOnly, Category=Lighting,
Meta=(EditCondition="CastShadow", DisplayName="Shadow Two Sided", LandscapeOverridable))
uint32 bCastShadowAsTwoSided: 1
Remarks
Whether this primitive should cast dynamic shadows as if it were a two sided material. This flag is only used if CastShadow is true.