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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ALandscapeProxy
Syntax
UPROPERTY (EditAnywhere, AdvancedDisplay, BlueprintReadOnly, Category=Lighting,
Meta=(EditCondition="CastShadow", DisplayName="Far Shadow", LandscapeOverridable))
uint32 bCastFarShadow: 1
Remarks
When enabled, the component will be rendering into the far shadow cascades(only for directional lights). This flag is only used if CastShadow is true.