Navigation
API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ALandscapeProxy
Syntax
UPROPERTY (EditAnywhere, BlueprintReadOnly, Category=Lighting, AdvancedDisplay,
Meta=(EditCondition="CastShadow", DisplayName="Dynamic Shadow", LandscapeOverridable))
uint8 bCastDynamicShadow: 1
Remarks
Controls whether the primitive should cast shadows in the case of non precomputed shadowing. This flag is only used if CastShadow is true.