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TOptional< TArrayView< FName > > |
ComponentsMaterialSlotName |
Per-component material slot name (optional : if specified, one polygon group per component will be assigned the corresponding material slot's name, otherwise, MaterialSlotName will be used. |
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TOptional< TArrayView< ULandscapeComponent * > > |
ComponentsToExport |
List of components from the proxy to actually export (optional : if none specified, all landscape components will be exported) |
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TOptional< TArrayView< FUVConfiguration > > |
ComponentsUVConfiguration |
Per-component UV configuration, in case ComponentsToExport is specified (optional: if none specified, all UV channels will contain the same information, as specified by UVConfiguration + there must be as many elements as there are in ComponentsToExport |
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TOptional< FBoxSphereBounds > |
ExportBounds |
Box/Sphere bounds which limits the geometry exported out into OutRawMesh (optional: if none specified, the entire mesh is exported) |
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EExportCoordinatesType |
ExportCoordinatesType |
Referential for the vertex coordinates. |
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int32 |
ExportLOD |
LOD level to export. If none specified, LOD 0 will be used |
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FName |
MaterialSlotName |
Name of the default polygon group's material slot in the mesh. |
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TOptional< float > |
SkirtDepth |
Depth of a one quad skirt to generate around the Proxy |
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FUVConfiguration |
UVConfiguration |
Describes what each UV channel should contain. |