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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ALandscapeProxy > API/Runtime/Landscape/ALandscapeProxy/FRawMeshExportParams
Describes what to export on each UV channel
| Name | FUVConfiguration |
| Type | struct |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeProxy.h |
| Include Path | #include "LandscapeProxy.h" |
Syntax
struct FUVConfiguration
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FUVConfiguration() |
LandscapeProxy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ExportUVMappingTypes | TArray< EUVMappingType > | Index 0 = UVChannel 0, Index 1 = UVChannel 1... | LandscapeProxy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetNumUVChannelsNeeded() |
LandscapeProxy.h |