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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ALandscapeProxy
| Name | FRawMeshExportParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeProxy.h |
| Include Path | #include "LandscapeProxy.h" |
Syntax
struct FRawMeshExportParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRawMeshExportParams() |
LandscapeProxy.h |
Structs
| Name | Remarks |
|---|---|
| FUVConfiguration | Describes what to export on each UV channel |
Enums
Public
| Name | Remarks |
|---|---|
| EExportCoordinatesType | |
| EUVMappingType | Describes what information the export will write in a given UV channel |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| MaxUVCount | int32 | LandscapeProxy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ComponentsMaterialSlotName | TOptional< TArrayView< FName > > | Per-component material slot name (optional : if specified, one polygon group per component will be assigned the corresponding material slot's name, otherwise, MaterialSlotName will be used. | LandscapeProxy.h | |
| ComponentsToExport | TOptional< TArrayView< ULandscapeComponent * > > | List of components from the proxy to actually export (optional : if none specified, all landscape components will be exported) | LandscapeProxy.h | |
| ComponentsUVConfiguration | TOptional< TArrayView< FUVConfiguration > > | Per-component UV configuration, in case ComponentsToExport is specified (optional: if none specified, all UV channels will contain the same information, as specified by UVConfiguration + there must be as many elements as there are in ComponentsToExport | LandscapeProxy.h | |
| ExportBounds | TOptional< FBoxSphereBounds > | Box/Sphere bounds which limits the geometry exported out into OutRawMesh (optional: if none specified, the entire mesh is exported) | LandscapeProxy.h | |
| ExportCoordinatesType | EExportCoordinatesType | Referential for the vertex coordinates. | LandscapeProxy.h | |
| ExportLOD | int32 | LOD level to export. If none specified, LOD 0 will be used | LandscapeProxy.h | |
| MaterialSlotName | FName | Name of the default polygon group's material slot in the mesh. | LandscapeProxy.h | |
| SkirtDepth | TOptional< float > | Depth of a one quad skirt to generate around the Proxy | LandscapeProxy.h | |
| UVConfiguration | FUVConfiguration | Describes what each UV channel should contain. | LandscapeProxy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FName & GetMaterialSlotName
(
int32 InComponentIndex |
LandscapeProxy.h | ||
int32 GetNumUVChannelsNeeded() |
LandscapeProxy.h | ||
const FUVConfiguration & GetUVConfiguration
(
int32 InComponentIndex |
LandscapeProxy.h |