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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ALandscapeProxy
- ALandscapeProxy::DeleteUnusedLayers()
- ALandscape::DeleteUnusedLayers()
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeProxy.h |
| Include | #include "LandscapeProxy.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEditLayers.cpp |
UFUNCTION (BlueprintCallable, Category="Landscape")
virtual void DeleteUnusedLayers()
Remarks
Delete all unused layers in components. Warning: any update of the component could re-introduce them.