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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ALandscape
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/Landscape.h |
| Include | #include "Landscape.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEdit.cpp |
UFUNCTION (BlueprintCallable, BlueprintPure=false, Category="Landscape|Editor",
Meta=(DevelopmentOnly))
TArray< FName > GetTargetLayerNames
(
bool bInIncludeVisibilityLayer
) const
Remarks
Retrieves the names of valid paint layers on this landscape (editor-only : returns nothing at runtime) @Param bInIncludeVisibilityLayer whether the visibility layer's name should be included in the list or not the list of paint layer names