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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ALandscape
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FLandscapeLayer * GetLayerConst
(
int32 InLayerIndex |
Landscape.h | ||
const FLandscapeLayer * GetLayerConst
(
const FGuid& InLayerGuid |
Landscape.h | ||
const FLandscapeLayer * GetLayerConst
(
const FName& InLayerName |
Landscape.h |
GetLayerConst(int32)
| Name | GetLayerConst |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/Landscape.h |
| Include Path | #include "Landscape.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEditLayers.cpp |
const FLandscapeLayer * GetLayerConst
(
int32 InLayerIndex
) const
GetLayerConst(const FGuid &)
| Name | GetLayerConst |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/Landscape.h |
| Include Path | #include "Landscape.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEditLayers.cpp |
const FLandscapeLayer * GetLayerConst
(
const FGuid & InLayerGuid
) const
GetLayerConst(const FName &)
| Name | GetLayerConst |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/Landscape.h |
| Include Path | #include "Landscape.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEditLayers.cpp |
const FLandscapeLayer * GetLayerConst
(
const FName & InLayerName
) const