Navigation
API > API/Runtime > API/Runtime/Landscape
Inheritance Hierarchy
- AActor
- AControlPointMeshActor
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/ControlPointMeshActor.h |
| Include | #include "ControlPointMeshActor.h" |
Syntax
UCLASS (NotPlaceable, HideCategories=(Input),
ShowCategories=("Input|MouseInput", "Input|TouchInput"), ConversionRoot,
ComponentWrapperClass, Meta=(ChildCanTick), MinimalAPI)
class AControlPointMeshActor : public AActor
Remarks
ControlPointMeshActor is an actor with a ControlPointMeshComponent.
Constructors
| Type | Name | Description | |
|---|---|---|---|
AControlPointMeshActor
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | |||
| UControlPointMeshComponent * | Returns ControlPointMeshComponent subobject | ||
| FString | |||
| bool | GetReferencedContentObjects
(
TArray< UObject* >& Objects |
||
| void | SetMobility
(
EComponentMobility::Type InMobility |
Function to change mobility type |