Navigation
API > API/Runtime > API/Runtime/Landscape
Inheritance Hierarchy
- UStaticMeshComponent
- UControlPointMeshComponent
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/ControlPointMeshComponent.h |
| Include | #include "ControlPointMeshComponent.h" |
Syntax
UCLASS (MinimalAPI)
class UControlPointMeshComponent : public UStaticMeshComponent
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bSelected | ||
| float | VirtualTextureMainPassMaxDrawDistance | The max draw distance to use in the main pass when also rendering to a runtime virtual texture. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UControlPointMeshComponent
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| float | |||
| bool | IsEditorOnly () |
||
| bool |