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TODO $IRIS: Document class usage.
| Name | UNetObjectCountLimiterConfig |
| Type | class |
| Header File | /Engine/Source/Runtime/Net/Iris/Public/Iris/ReplicationSystem/Prioritization/NetObjectCountLimiter.h |
| Include Path | #include "Iris/ReplicationSystem/Prioritization/NetObjectCountLimiter.h" |
Syntax
UCLASS (Transient, Config=Engine, MinimalAPI)
class UNetObjectCountLimiterConfig : public UNetObjectPrioritizerConfig
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UNetObjectPrioritizerConfig → UNetObjectCountLimiterConfig
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnableOwnedObjectsFastLane | bool | Whether objects owned by the connection should always be considered for replication. | Iris/ReplicationSystem/Prioritization/NetObjectCountLimiter.h |
|
| MaxObjectCount | uint32 | How many objects to be considered for replication each frame. | Iris/ReplicationSystem/Prioritization/NetObjectCountLimiter.h |
|
| Mode | ENetObjectCountLimiterMode | Iris/ReplicationSystem/Prioritization/NetObjectCountLimiter.h | ||
| OwningConnectionPriority | float | The priority to set for a considered object if it's owned by the connection being prioritized for. | Iris/ReplicationSystem/Prioritization/NetObjectCountLimiter.h |
|
| Priority | float | Which priority to set for objects considered for replication. | Iris/ReplicationSystem/Prioritization/NetObjectCountLimiter.h |
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