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If one wishes to use the NetObjectCountLimiter prioritizer for PlayerStates this class makes it possible to have specific settings for PlayerStates in case other classes also wish to use said prioritizer. Only available if running with Iris replication. The PlayerState will look for a prioritizer aptly named PlayerState and set that prioritizer for it. It could be any kind of prioritizer but if the NetObjectCountLimiter is used this config will come in handy.
| Name | UPlayerStateCountLimiterConfig |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/GameFramework/PlayerStateCountLimiterConfig.h |
| Include Path | #include "GameFramework/PlayerStateCountLimiterConfig.h" |
Syntax
UCLASS (Transient, Config=Engine, MinimalAPI)
class UPlayerStateCountLimiterConfig : public UNetObjectCountLimiterConfig
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UNetObjectPrioritizerConfig → UNetObjectCountLimiterConfig → UPlayerStateCountLimiterConfig
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPlayerStateCountLimiterConfig() |
GameFramework/PlayerStateCountLimiterConfig.h |