Navigation
API > API/Runtime > API/Runtime/InterchangeEngine
Inheritance Hierarchy
- UDeveloperSettings
- UInterchangeProjectSettings
References
| Module | InterchangeEngine |
| Header | /Engine/Source/Runtime/Interchange/Engine/Public/InterchangeProjectSettings.h |
| Include | #include "InterchangeProjectSettings.h" |
Syntax
UCLASS (Config=Engine, Meta=(DisplayName=Interchange), MinimalAPI)
class UInterchangeProjectSettings : public UDeveloperSettings
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bStaticMeshUseSmoothEdgesIfSmoothingInformationIsMissing | If enabled, both Interchange translators and the legacy import process smooth the edges of static meshes that don't contain smoothing information. | |
| FInterchangeContentImportSettings | ContentImportSettings | Settings used when importing into the Content Browser. | |
| FSoftObjectPath | ConverterDefaultPipeline | Optional, the pipeline asset converters will duplicate to create interchange import data pipeline. | |
| TSoftClassPtr< UInterchangeFilePickerBase > | FilePickerClass | This tells Interchange which file picker class to construct when we need to choose a file for a source. | |
| TSoftClassPtr< UInterchangePipelineBase > | GenericPipelineClass | Specifies which pipeline class Interchange should use when editor tools import or reimport an asset with base settings. | |
| TArray< FInterchangeGroup > | InterchangeGroups | Groups that define PerTransalatorPipelines that user can select to use. | |
| FInterchangeImportSettings | SceneImportSettings | Settings used when importing into a level. |